Design and Technology Curriculum
"“Creativity is allowing yourself to make mistakes. Design is knowing which ones to keep”
South View’s Design and Technology curriculum aims to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation, and evaluation. We want children to have the confidence to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate the work of others.
South View uses Kapow as a scheme of work which follows the National curriculum targets set under four subheadings:
- Technical knowledge
Our lessons are sequential, allowing children to build their skills and knowledge, applying them to a range of outcomes. Key skills are revisited again and again with increasing complexity in a spiral curriculum model. This allows pupils to revise and build on their previous learning. Lessons incorporate a range of teaching strategies from independent tasks, paired and group work including practical hands-on, computer-based and inventive tasks.
Throughout primary school children will revisit the following areas of the Design and Technology curriculum:
- Cooking and Nutrition
- Mechanisms/ mechanical systems
- Electrical systems (KS2 only)
- Digital world (KS2 only)
The expected impact of our Design and Technology curriculum is that children will leave South View being able to:
- Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.
- Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD, and products to fulfil the needs of users, clients, and scenarios.
- Understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.
- Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
- Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
- Selfevaluate and reflect on learning at different stages and identify areas to improve.
- Meet the end of key stage expectations outlined in the National curriculum for Design and technology.
- Meet the end of key stage expectations outlined in the National curriculum for Computing.